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-
- ; *************************************
- ;
- ; Commodity example file for Pure Basic
- ;
- ; © 1999 - Fantaisie Software -
- ;
- ; *************************************
-
-
- ; This example show some more advanced
- ; stuff for a Commodity, it's good to
- ; know the basics from Example 1.
- ;
- ; Open Execute Command and have the
- ; string gadget active when testing
- ; this example.
-
-
- DefType.InputXpression ix1
-
- ix1\ix_Version = #IX_VERSION ;* It's recommended that the section
- ix1\ix_Class = 2 ;* in RKRM Libraries that describe
- ix1\ix_Code = 255 ;* this structure is read befor it's
- ix1\ix_CodeMask = 0 ;* used with other inputevents.
- ix1\ix_Qualifier = 0
- ix1\ix_QualMask = 0
- ix1\ix_QualSame = 0
-
-
- DefType.InputEvent ie1, ie2, ie3
-
- ie1\ie_NextEvent = ie2 ; ;* Here is the 3 diffrent inputevent
- ie1\ie_Class = 1 ; ;* that is used and added to the input
- ie1\ie_Code = 53 ; = b ;* eventstream.
-
- ie2\ie_NextEvent = ie3 ;
- ie2\ie_Class = 1 ;
- ie2\ie_Code = 54 ; = n
-
- ie3\ie_NextEvent = 0 ;
- ie3\ie_Class = 1 ;
- ie3\ie_Code = 55 ; = m
-
-
- name$="Pure Basic Commodity"
- title$="Commodity V1.00"
- disc$="Testing"
-
-
- PrintN("")
- PrintN("////////////////////////////////////////////////")
- PrintN("Open Execute Command in WorkBench menu.")
- PrintN("Press F1 to add a new inputevent.")
- PrintN("Press F2 to delete all Objects.")
- PrintN("Press F3 to turn on/off Translater for Object 4.")
- PrintN("Press F4 to turn on/off Object 4.")
- PrintN("Mouse is Object 4, move it around a bit.")
- PrintN("////////////////////////////////////////////////")
- PrintN("")
-
-
- If InitCommodity(4,name$,title$,disc$,0,0)
-
-
- err.b=CreateCommodityObject(0,"f1",0) ;* Object 0 is tied to f1 key
-
- err=CreateCommodityObject(1,"f2",0) | err ;* Object 1 is tied to f2 key
-
- err=CreateCommodityObject(2,"f3",0) | err ;* Object 2 is tied to f3 key
-
- err=CreateCommodityObject(3,"f4",0) | err ;* Object 3 is tied to f4 key
-
- err=CreateCommodityObject(4,"f9",0) | err ;* Object 4 is tied to f9 key
-
-
- err=ChangeCommodityFilterIX(4,@ix1) | err ;* Object 4 is changed to mouse
- ;* with an InputXpression
-
- ActivateCommodityObject(4,0) ;* Object 4 is deativated..
- ChangeCommodityTranslater(4,@ie1) ;* the translater is changed..
- ActivateCommodityTranslater(4,0) ;* and also deactivated
-
-
- If err = 0
-
- ActivateCommodity(1)
-
-
- Repeat
-
- WaitCommodityEvent()
-
- If CommoditySignal()
-
- msgtype.w=CommodityType()
- msgid.w=CommodityID()
-
- Select msgtype
-
- Case #CXM_IEVENT
- Print("IEvent: ID=") : PrintNumber(msgid)
-
- Select msgid
-
- Case 0
- PrintN(" F1 was pressed.. A new input event is added.")
- AddCommodityInputEvent(@ie3) ;* a new inputevent is added to
- ;* the input eventstream
- Case 1
- Print(" F2 was pressed..")
-
- For c=0 to 4
- FreeCommodityObject(c) ;* all Objects is deleted here
- Next
-
- PrintN (" All Objects are deleted.")
-
- Case 2
- Print(" F3 was pressed..")
-
- active2=1-active2
-
- If active2
- PrintN(" Translater for Object 4 is ON.")
- Else
- PrintN(" Translater for Object 4 is OFF.")
- EndIf
-
- ActivateCommodityTranslater(4,active2) ;* the translater for
- ;* Object 4 is turned
- Case 3 ;* on or off here
- Print(" F4 was pressed..")
-
- active1=1-active1
-
- If active1
- PrintN(" Object 4, Mouse, is ON.")
- Else
- PrintN(" Object 4, Mouse, is OFF.")
- EndIf
-
- ActivateCommodityObject(4,active1) ;* Object 4 is turned
- ;* on or off here
- Case 4
- PrintN(" Mouse was used.")
-
- EndSelect
-
-
- Case #CXM_COMMAND
-
- Select msgid
-
- Case #CXCMD_KILL
- quit=1
-
- Case #CXCMD_UNIQUE
- quit=1
-
- EndSelect
-
- EndSelect
-
- EndIf
-
-
- If CommodityCtrlCSignal()
- quit=1
- EndIf
-
-
- Until quit = 1
-
- EndIf
-
- EndIf
- PrintN("End of Program.")
-
- End
-